Interface Recipe

Description of a recipe that takes a set of input items and produces a new output item

Hierarchy

  • Recipe

Properties

id?: string

The ID given to the recipe - this is generated by the game

inputs: RecipeItem[]

The items that are required to create this recipe's output

name: string

The human readable name of the recipe

output: RecipeItem

The item(s) created by this recipe

worldBlock?: number

Optionally a block that the player must be standing in front of to use this recipe

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