Interface AnimDefinition

Animation of bones based on tweening between keyframes

Hierarchy

  • AnimDefinition

Properties

Properties

idle: Record<string, KeyFrame[]>

The key frames to apply (keyed on bone name) to apply when in idle state

walk: Record<string, KeyFrame[]>

The key frames to apply (keyed on bone name) to apply when in walking state

work?: Record<string, KeyFrame[]>

The key frames to apply (keyed on bone name) to apply when in working state (don't have to specify this one)

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