Optional
backgroundTrue if we can't place this block in the background
True if this one blocks movement
True if this one blocks the discovery process - leaves for instance don't
True if this would block you when you're falling downward.
True if this block prevents lights passing
True if this block act as a ladder
True if this block leaves a copy of itself in the background layer when removed from the foreground, used for caves discovery
Optional
lightDoes this block light the area
True if this block needs ground under it to exist - like flowers - automatically destroy if nothing there
Optional
portalThe portal information if this block is a portal
The id of the sprite to draw for the block
Optional
timerThe timer object with the number of ticks it takes for the block's effect to happen and the callback that defines the effect
Generated using TypeDoc
Definition of a block that can appear in the map