The default angle to apply for this bone
The center point of the bone defined by an offset to put the image in the right place
The center point of the bone defined by an offset to put the image in the right place
Optional
childrenThe children of this bone if any
Optional
imageThe ID of the image from the cache to attach
The relative layer of this bone - this lets you sprite stack. No definition, just a relative number
The name of the bone to be used in key frame animation
Optional
spriteThe offset of the sprite thats attached to this bone
Optional
spriteThe offset of the sprite thats attached to this bone
Generated using TypeDoc
The definition of a bone and its attached image for a mob skin